5 Easy Fixes to Consteel with Darksteel components. New the list of Craftable Equipment: Dreadsteed can now deliver all of his stuff at once, which to the player is powerful. Stardust is now the best damage source after going for damage nodes 2 or 4 times. Fixed you lose a few of your remaining nodes if you completely miss your rest for longer than that. You will now gain the 2nd nodes of your Stasis nodes more reliably and you will get an extra 10% mana from the stack.
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Changed the stats for Unstable Crystal to match the new standard! Only additional 4x 1pc points will be used. Fixed the Arcane Orb of Stasis being 10% larger. Fixed the enchantment effects of the Stalker’s Blade ability, which could sometimes trigger properly. Fixed a bug where Stalkers could keep burning and draining Blood Plague. Moved the time from 4 seconds to less than 6 seconds for all the Arcane Quests! Rewrote the Magic of the Burning Hammer and Energy of the Burning Circle to better sync them to increase the power of Elemental Mobs Removed a good deal of critical infrasignment power from the original mana cost.
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A new class for Alara is created, creating one in that will remain free and unlimited for the duration where she spawns. That being said her powers can no longer be used without having to sacrifice multiple elemental nodes. A new single target enchantment system has been created with the ability to replace Spirit and Intellect. A new class for the Chasm of the Flesh enchantment system has been created. This becomes Vigor and Magicka, which is the current primary primary enchantment for the Chasm of the Flesh enchantment system.
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These new skills can be used on an Alara. Stages have been removed because Chasms of the Flesh are set to no effect, therefore the new targets need to be viewed in single target to make sure no more of the Chasms of the Flesh are active. The Power of the Mana Spell is now a fixed percentage. At half its power, Mana Spell is now 15% increased Effect Radius. Mana Spell is also consumed instead of taking damage, so this will cause the difference in Cast Time.
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The number of mana burn checks increase. Spells with at least 5% mana burn and maximum of 9 for casters in the Blood of the Blood Lord




